Bio
PERSONAL PROFILE
19 years of experience in Post Audio and Game Audio.
5 years experience leading Audio teams, managing multiple projects and platforms.
Diverse background, from film/TV, to indie and Mega-budget AAA game titles.
SOFTWARE SKILLS
G-suite
Unity
Snowdrop
JIRA
Pro Tools
Wwise
Perforce
Frostbite
Waves
Morph
Twisted Tools
Reaktor
Fab filter
And Many More..
WORK EXPERIENCE
Phoenix Labs
Audio Director. April 2020-Present.
Representing the Audio discipline across studios. Lead teams and contributed design and mix to the Dauntless RPG, Fae Farm and unannounced projects.
Electronic Arts
Audio Director: 2019-2020.
Ran a team of 11 Sound Artists on the NHL franchise.
Vancouver Film School (October 2018 - October 2019)
Senior Instructor, Sound Design for Visual Media:
Responsible for all curriculum development and delivery for the Game Audio component of this world renowned program.
Ubisoft Reflections (March 2017 - July 2018)
Audio Lead: Responsible for Audio Team on the RPG AAA The Division 2. Set creative vision as well as heading up development of proprietary toolset. Documentation, mentoring, production tracking, Sound Design and Mixing tasks.
Electronic Arts Canada (October 2013 - February 2017)
Sound Artist III: Collaborated on a variety of different games doing Speech/SFX Editing and Implementation. Engine SFX editing and processing in Frostbite. Speech Editing and Mastering, Music Editing and Mastering. Sound Effects Design, Crowd Editing and Mastering, UI SFX design, NIS Sound Design and Props SFX design.
Slant Six Games (January 2012 - April 2013)
Senior Audio Designer: Developed ground up design spec and audio tools development for new cloud-rendered data parsing technology. Designed music system spec and worked with composer to facilitate dynamic music system. Was solely responsible for sound design work on complete project (space battle movies), with special emphasis on unique character of different alien species. Designed and implemented intricate dynamic mixing system.
Ubisoft Vancouver (June 2011 - January 2012)
Audio Lead: As the head of the Audio Department I managed content creation from conception to delivery. Located music assets, coordinated and assisted in licensing full soundtrack. Recorded fresh sound effects assets ranging from Mountain Biking, Climbing to Kite surfing. Mentored and developed junior talent. Coordinated and developed new internal audio implementation tools.
Ubisoft Vancouver (December 2007- June 2011)
Sound Designer: Developed new IP for Ubisoft Vancouver. Played a key role in the development and design of new proprietary software tools, as well as the design and feel of overall soundscape. Collaborated in the development of all audio content with the exception of music. Experience as the solo audio dev in the studio. Contributed to HUD Sound effects design. Record, edit and implement Sound Effects, voice assets and backgrounds.
Post Modern Sound (November 2006 - May 2008
SFX Editor: Worked on a variety of T.V. series, documentaries, Hollywood features, shorts and movies of the week. Sound supervised 2 documentaries. Worked mostly in SFX, but did a few foley edits as well. Electronic Arts Canada (April 2005 - April 2006) Sound Artist I: Worked on Need for Speed: Carbon. Edited the extensive new recordings of vehicles. Fully processed 2 cars from raw material to in-game. Also worked on Skate - In charge of producing and recording 5 surfaces for the rolling SFX of the boards.
EDUCATION
Vancouver Film School - 2005 . Sound Design for Visual Media Diploma Course Description: Industry leading Film and Game based Sound Design program.
LANGUAGES
English: Native
HOBBIES AND INTERESTS
Wild camping/hiking, Playing/recording music, mechanics, motorcycles, travel, history.